Fix xUnit warnings in AnimationIterationTests (#20459)
This commit is contained in:
committed by
GitHub
parent
e8a0bee928
commit
c8f59f84af
@@ -640,7 +640,7 @@ namespace Avalonia.Base.UnitTests.Animation
|
||||
var root = new TestRoot(border);
|
||||
root.LayoutManager.ExecuteInitialLayoutPass();
|
||||
|
||||
var animationTask = animation.RunAsync(border, clock);
|
||||
var animationTask = animation.RunAsync(border, clock, TestContext.Current.CancellationToken);
|
||||
|
||||
// Pulse the clock - this should not throw even though
|
||||
// the first keyframe's value is null (falls back to neutral value)
|
||||
@@ -694,7 +694,7 @@ namespace Avalonia.Base.UnitTests.Animation
|
||||
root.LayoutManager.ExecuteInitialLayoutPass();
|
||||
|
||||
// Start animation - the first keyframe value will be null due to unresolved binding
|
||||
var task = animation.RunAsync(control, clock);
|
||||
var task = animation.RunAsync(control, clock, TestContext.Current.CancellationToken);
|
||||
|
||||
// The fix ensures this doesn't throw NullReferenceException
|
||||
// Animation falls back to neutral value and continues
|
||||
|
||||
Reference in New Issue
Block a user