* Remove the flowDirection parameter from TextCollapsingProperties.CreateCollapsedRuns
* Simplify text formatting constructors
* Update API suppressions
* #19962 Add AXAML Source Information to debug Builds
* SimplifyXamlSourceInfo
* Add XamlSourceInfo for as many elements as possible
* Add tests to confirm XamlSourceInfo is set for all types
* Remove property only added for debugging during development
* update skipped test so it runs (even though it doesn't yet pass)
* Wrap XamlAstNewClrObjectNode instead of XamlAstObjectNode, run transformer late
* Remove unsupported value types from the More_Resources_Get_XamlSourceInfo_Set
* Fix Document property not being set in runtime parser
* Add a dedicated CreateSourceInfo parameter for RuntimeXamlLoaderConfiguration, instead of reusing DesignMode
* Inherit real XamlValueWithManipulationNode, move actual manipulation to a separate class
* Fix group transformers by unwrapping manipulation nodes first
* minor Resource related test change
* Update public API as agreed
* Add new failing tests for the dictionaries
* Fix randomly failing tests, that depend on the test order
* Fix assert
* Rename AvaloniaXamlResourceTransformer
* Emit XamlSourceInfo from AvaloniaXamlResourceTransformer
* Rename AvaloniaXamlIlResourceTransformer for consistency
* Cleanup comments
* Remove XamlSourceInfoValueWithManipulationNode, use standard XamlValueWithManipulationNode
* Add new RuntimeXamlLoaderDocument.Document property
* Use UriBuilder trick to support unix paths on windows
* Add private AttachedProperty for avalonia objects, instead of always using weak table
* Fix wrong UriBuilder usage and add more test assets
* Fix "Invalid URI" exception
---------
Co-authored-by: KimHenrik <kimhenrik@outlook.de>
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Implemented LiveSetting property
* Make sure PropertyChanged callback is called on AvnAutomationPeer
* Remove `optional` from `AvnAccessibility`: we were never checking whether they respond to the selector or not anyway
* Formatting
* Use ARIA and Live Region Changed constants from mac APIs
* Fixed Mac build
* Reverted constants that don't exist on integration test XCode version
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* feat: disable scroll chaining for AutoCompleteBox, ComboBox, and MenuScrollViewer.
* feat: disable scroll chaining for AutoCompleteBox, ComboBox, and MenuFlyoutPresenter
* feat: enable scroll chaining for ScrollViewer in MenuFlyoutPresenter.
* Introduce TextOptions API
* Store BaselinePixelAlignment as byte. Move to a dedicated file.
* Update API suppressions
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Reduce the number of WrapDirect3D11Texture calls
Reduce the number of WrapDirect3D11Texture calls by tying the EglSurface lifetime to _renderTexture.
When testing on a 4K display, I observed that eglCreatePbufferFromClientBuffer, which is invoked by WrapDirect3D11Texture, can take around 5 ms per frame.
By reducing the number of eglCreatePbufferFromClientBuffer calls, I was able to improve rendering performance by about 30%.
However, I’m not sure why the previous implementation needed to call WrapDirect3D11Texture on every frame.
* Remove the commented code
* Added `ExpanderAutomationPeer` for `Expander` control
* Use Group/"group" on UIA and NSAccessibilityDisclosureTriangleRole on AX
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Fixed broken accessibility properties in ScrollBar control
* Prefer setting Thumb name in xaml instead
* Fixed broken accessibility propertes in ScrollBar control on Simple theme
* Introduce a universal IGlyphTypeface implementation that does not rely on any platform implementation
* Revert changes
* Fix Android
* Make the test happy
* Fix build
* Update baseline
* Fix naming
* Fix headless
* Move interfaces to dedicated files
Make GlyphTypeface.GlyphCount an integer
* Fix GlyphCount
* Make IGlyphTypeface NotClientImplementable
* Make sure we cache platform typefaces by their desired name, style, weight and stretch
* Update baseline
* Only use IGlyphTypeface
* Fix Android
* Try to clear the buffer before we encode somethimg
* Add needed test font
* Add more unit tests
* Reduce allocations
* Remove Direct2D1 test files
* More tests
* More complete table implementations
* More adjustments
* Use batch APIs
* Handle invalid timestamps
* Update baseline
* Introduce a CharacterToGlyphMap struct for faster access
* Remove AggressiveInlining
* Remove AggressiveInlining
* Make the head table optional for legacy fonts
* Remove Load method. Fix TextBlockTests
* Fix nullables
* Remove redundant folder
* Update Api baseline
* revert diff helper changes
* revert changes
* Use bare minimum font for Headless platform and introduce a test font manager that uses the Inter font for testing.
* Add missing font file for Headless platform
---------
Co-authored-by: Gillibald <stebner@avaloniaui.net>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
Make LeafNode property nullable and return null when the binding expression
has no nodes (e.g., when using a constant source with a converter but no path).
This fixes an ArgumentOutOfRangeException that occurred when accessing
LeafNode or Description properties on such bindings.
Fixes#20441
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
* Update to xunit.v3
* Little more progress
* More fixes
* Keep VSTest supported
* Adjust Nuke
* Few fixes
* Fix for xunit 2
* Fix GetData override
* Adjust
* Use MTP for xunit 2
* Fix test
* Better fix
* --no-progress
* Few more fixes
* no progress
* Fix test
* Better fix
* TRX
* Move to Directory.Build.props
* Unify on MTP v2
* Update
* Update to stable
* 1.0.1
* 1.0.2
* Fix some warnings
* Fix more warnings
* Fix more warnings
* Update ncrunch config.
* Tidy up reflection and multi-binding APIs:
- Move `BindingBase` and `MultiBinding` into Avalonia.Base
- `BindingBase` becomes a true base class for all bindings, and contains only the `Instance` method
- Properties common between reflection and compiled bindings are moved into `StandardBindingBase`
- `Binding` is moved to Avalonia.Base and renamed to `ReflectionBinding`
- A compatibility shim for `Binding` remains in Avalonia.Markup
- Remove `IBinding` and `IBinding2`
- Remove `ITreeDataTemplate's usage of `InstancedBinding`
- Remove `NativeMenuBarPresenter`s usage of `InstancedBinding`
- Remove `InstancedBinding` as it is now unused
This required an update to the DataGrid submodule: cell data validation has been temporarily removed as this used `InstancedBinding`.
* `Instance()` => `CreateInstance()`.
The use of "Instance" as a verb is quite unusual apparently ;)
* Seal classes where appropriate.
* Seal classes where appropriate.
* Remove `StandardBindingBase`.
Simply duplicate the members in reflection and compiled binding classes.
* Delete deleted submodule directory.
* Add missing attribute.
Fixes compile error.
* Fix reference to removed class.
* Update suppressions.